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CITC 2316 - Graphics Programming I
Credit hours: 3
Course Description: Graphics Programming covers some of the most common game related graphics library for PCs and the Xbox using DirectX. This course includes in-depth discussion and practical hands-on experience using graphics techniques that center around shaders, using the free Microsoft XNA environment. Mention is made of OpenGL as well, as it is a multi-platform competitor of DirectX, though course content focuses on DirectX.
Student Learning Outcomes: Students will be able to:
- Develop game applications from scratch
- Write OpenGL code at a low-level; render objects
- Understand how to keep the graphical and physical components of the simulation isolated
- Learn how to properly handle the rendering and physics processing of multiple objects
- Build crucial features that are essential to all games such as collision events and user input
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